The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.
Global
The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.
Domain-specific language designed to streamline the development of high-performance GPU/CPU/Accelerators kernels
[ Join Discord Server ] [ Try it ] [ 简体中文 ] [ 日本語 ] [ Русский ] [ Tiếng Việt ] [ Français ] [ 한국어 ]
egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine.
The same script now handles Linux too (it detects the OS). tinyjs and symlinks tinyjs onto your PATH. Z.
Open-source design editor. pen design files, includes built-in AI, and ships as a programmable toolkit with a headless Vue SDK for building custom editors.
Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents.
On macOS, the game code is compiled to native arm64 the first time you launch it, then cached. On iOS, we can't properly do that (i dont rlly want you to deal with the hassle of enabling JIT), so the game code is compiled when you build the app and baked into it
Koharu introduces a local-first workflow for manga translation, utilizing the power of ML to automate the process. It combines the capabilities of object detection, OCR, inpainting, and LLMs to create a seamless translation experience.
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
> Independent research project. SemIf was formerly called OpenJev. It is not affiliated with or endorsed by TypeSafe.
An island fishing game for the browser. Cast from the pier, the beach or your own boat, fight the fish, sell your catch to Joe at the fish stand, and spend it on better gear at Marta's chandlery.
> ⚠️ Beta: framefields is under active development. APIs may change between releases and some features may be incomplete or unstable.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
OpenTUI is a library to build terminal user interfaces (TUI)
OpenReel Video - Professional browser-based video editor. Open source CapCut alternative. 100% browser-based, no installation, no cloud uploads, no watermarks.
Try a matmul. See how, despite the style, it is fused into one kernel with the power of laziness.
Carbonyl is a Chromium based browser built to run in a terminal. Read the blog post.
WebLLM is a high-performance in-browser LLM inference engine that brings language model inference directly onto web browsers with hardware acceleration. Everything runs inside the browser with no server support and is accelerated with WebGPU.
wgpu is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Build ultra fast, tiny, and cross-platform desktop apps with TypeScript, Zig, Rust, Go, or Odin.
0, running FP8 on the tensor cores. The intermediates match too, not just the final image: all 75 block boundaries, byte for byte.
Terax is a lightweight open-source terminal-first AI-native development environment (ADE) built on Tauri 2 + Rust and React 19.
Peer-to-peer LLM inference in the browser: pool your devices to run big open models, for chat and coding agents.
> This repository is archived. Development and support have ended. > > The code remains available for reference under the terms of the LICENSE.
Eight SDKs, one C++ core. A capability registry routes every call to the best engine on the device, and the Console manages your fleet from above.