> No game files are included. You need your own decrypted dump of Bloodborne > (CUSA03173). 09 is needed for the community patches (60/90/unlocked FPS, > resolution, effects); other versions run at 30 FPS.
Global
> No game files are included. elf, scesys, u1data, u2data and u3data). > This project is not affiliated with Sony Interactive Entertainment or Naughty Dog.
> Nenhum arquivo do jogo nem da Sony está incluído / No game or Sony files are included. > Você precisa do seu próprio dump do jogo e, para ter som, de dois módulos do seu próprio > console. / You need your own game dump and, for sound, two modules from your own console.
THIS PROJECT IS NOT RELATED TO SHADPS4. ALL QUESTIONS RELATED TO THIS PROJECT SHOULD BE SENT TO THE DISCORD SERVER NOT TO THE SHADPS4 SERVER.
Sky Recomp is a native PC port (Windows x86-64 with Vulkan) based on static AArch64 -> C recompilation of The Legend of Zelda: Skyward Sword HD.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
PS5SX2 is a port of PCSX2 to the PS5. It runs as a native app on a jailbroken console:
Part of the SwitchGamesRecomp work (same runtime, see docs/FRAMEWORK.md); this repo follows Wonder alone. Living log: PROGRESS.md.
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Describe a game. The agent builds it, generates assets, runs the engine, and proves the result — as a live game you watch and steer, or as a recorded video when you're not there. It reads the situation and decides which, in the run.
bbhost is a translation layer that runs Bloodborne on Windows and Linux.
framework (libkrun) with GPU acceleration via Venus.
Run MoE models beyond VRAM on AMD, NVIDIA & Intel GPUs. Vulkan-powered, portable Windows app with automatic setup. | 让游戏显卡跑起超显存大模型,支持 AMD、NVIDIA、Intel,免安装、自动配置。只需13MB,即下即用!
A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.
The first open-source GPU-accelerated graphics driver for macOS.
WARNING] > Early release. Expect bugs. openOMSI is in an early stage of development: things may be > missing, broken or change between versions.
A native port of Monster Hunter Portable 3rd HD Ver. made by static recompilation: the game's PSP code is translated ahead of time into C++ and compiled for your machine, then run on a reimplementation of the PSP system software.
g. zip. > > The only official release of DLSS 5 Feeder is on this GitHub, so be careful!
0, running FP8 on the tensor cores. The intermediates match too, not just the final image: all 75 block boundaries, byte for byte.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
IMPORTANT] > Decky LSFG-VK Experimental and LSFG-VK Experimental are now MAKO. This repository is their new home and continuation. Future development, releases, documentation, and issue tracking happen here.
Taichi Lang is an open-source, imperative, parallel programming language for high-performance numerical computation.
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.
Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime
A comprehensive collection of open source C++ examples for Vulkan®, the low-level graphics and compute API from Khronos.
Static binaries are a wonderfully boring way to deploy software on Linux: one file, no dependencies, nothing to break. We build ours with IX, a source-first build system for producing fully static Linux binaries.