Tool for automatic PS5 executables porting to Linux and Windows
Global
FilmCraft: An open-source, nonlinear video editor written by scratch in pure Rust
The CPU side is native: the game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture), and a runtime written for this game replaces the PS4 system libraries, so there is no emulator.
> No game files are included. elf, scesys, u1data, u2data and u3data). > This project is not affiliated with Sony Interactive Entertainment or Naughty Dog.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
KytyPS5 is a free and open-source PlayStation 5 emulator written in C++ for Windows and Linux, with experimental macOS support. It is based on a heavily modified version of Kyty. The project is in active development, and behavior can change significantly between builds.
ggml / ops / maintainer PRs%20sort%3Aupdated-desc) / dev stats / lib llama API / llama-server REST API
IMPORTANT] > This project was made almost exclusively with AI.
A Metal driver for NVIDIA Turing-and-later cards on Intel Macs and OpenCore systems running macOS 15 Sequoia. The device table includes GTX 16, RTX 20/30/40/50, TITAN RTX, and supported Quadro/RTX workstation cards.
Privacy first, AI meeting assistant with 4x faster Parakeet/Whisper live transcription, speaker diarization, and Ollama summarization built on Rust. 100% local processing. no cloud required.
shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
com/loreanxavier. It keeps the testing hardware and the releases coming.
Sunshine is a self-hosted game stream host for Moonlight. Offering low-latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available.
A static recompilation port of Dante's Inferno (Xbox 360) to native PC, built with the ReXGlue SDK.
Native client for Herdr on macOS, Linux, and Windows, built with Rust and GPUI. View terminal sessions, workspaces, Git worktrees, and agent activity through your local Herdr daemon.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
programmatic video rendering framework that is actually fast
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. )
Join our official Discord server for development updates, compatibility discussions, support, and community chat.
ProsperoEden is an unofficial PlayStation 5 port of Eden - an accurate, high-performance emulator. All credit for the emulator core belongs to the Eden project and its contributors. ProsperoEden is not affiliated with or endorsed by the Eden team or Sony.
Binaries for Windows, Linux, and macOS can be downloaded from Releases page. Simply select the one for your platform, download and unzip, and double click to open the GUI.
Recompilation of Fable 2 (Xbox 360, title ID 4D5307F1) using the ReXGlue SDK v0.10.0. Guest PPC code is statically recompiled to C++ at build time by rexglue codegen, driven by fable2manifest.toml.
cpp. The rest of the code is part of the ggml machine learning library.
Universal DLSS Multi Frame Generation enabler for supported Windows x64 games on NVIDIA GeForce RTX 40 Series GPUs. 2 adds Follow game, fixed 2X through the verified maximum, and Dynamic controls to games that already provide Streamline DLSS Frame Generation.
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
Use as the client base URL and the model ID from /v1/models. 2 or newer on a Mac (pip installs it). See the runbook for installation and a first request.
A cross-platform GUI library for Rust focused on simplicity and type-safety. Inspired by [Elm].
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.