Tool for automatic PS5 executables porting to Linux and Windows
Global
Open-source iOS / macOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad and Mac — full touch controls, 60 fps, new endgame modes. Bring your own game files.
Shader Compilation Stutter Killer. SCSKiller compiles your games' shaders into your GPU driver's cache before you play, so the game doesn't stop to compile them mid-game. Free and open source, for Windows.
THIS PROJECT IS NOT RELATED TO SHADPS4. ALL QUESTIONS RELATED TO THIS PROJECT SHOULD BE SENT TO THE DISCORD SERVER NOT TO THE SHADPS4 SERVER.
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. 5).
The goal is to help gamers get better image quality from the hardware they already own, particularly older and lower-end GPUs.
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
programmatic video rendering framework that is actually fast
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
Anime4K is a set of open-source, high-quality real-time anime upscaling/denoising algorithms that can be implemented in any programming language.
The code itself is of little interest. Check the course notes: 1. Introduction 2.
Non-game Open source projects made with Godot (tools/utilities).
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights.
CrossTL is a shader and compute program translator built around CrossGL — an intermediate representation (IR) language that bridges graphics APIs, GPU-compute platforms, and systems-language targets.
Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
实时 WebGPU 液态玻璃球编辑器,支持 Web 与 SwiftUI/Metal 导出,使用 OpenAI Codex 辅助开发与验证 | Real-time WebGPU liquid-glass orb editor with Web and SwiftUI/Metal export, built and verified with OpenAI Codex.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. js / WebGL2 / GLSL3.
Jet is a dependency-free, fixed-function 3D software rasteriser written in C++17. It targets embedded hardware with limited CPU and memory, including ESP32 and STM32, and also runs on desktop PCs and Raspberry Pi.
An open-source pair of liquid-glass welcome screens for React Native and Expo: one glass sphere, one gesture, two skies. A UI study inspired by Wabi's create screen.
Infinite is a free, open-source node-based audiovisual workstation by Naman Soni (n1m21n): real-time GPU compositing, 3D, modular synths, VST3/AU hosting.