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Global
A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows…
This is a list of different open-source video games and commercial video games open-source remakes.
The CPU side is native: the game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture), and a runtime written for this game replaces the PS4 system libraries, so there is no emulator.
> Nenhum arquivo do jogo nem da Sony está incluído / No game or Sony files are included. > Você precisa do seu próprio dump do jogo e, para ter som, de dois módulos do seu próprio > console. / You need your own game dump and, for sound, two modules from your own console.
NOTE] > This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build.
IMPORTANT] > This project was made almost exclusively with AI.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
PS5SX2 is a port of PCSX2 to the PS5. It runs as a native app on a jailbroken console:
Part of the SwitchGamesRecomp work (same runtime, see docs/FRAMEWORK.md); this repo follows Wonder alone. Living log: PROGRESS.md.
ProsperoEden is an unofficial PlayStation 5 port of Eden - an accurate, high-performance emulator. All credit for the emulator core belongs to the Eden project and its contributors. ProsperoEden is not affiliated with or endorsed by the Eden team or Sony.
Run x86-64 Windows PC games on jailed iOS via FEX-Emu + Wine + DXMT
Experimental open-source replacement PlayStation 2 BIOS for emulators. MIT licensed.
This project is a port of the Halo: Combat Evolved decompilation to Linux, Windows and Android. exe, SHA-256 4cc87b45f721270392a96f1674ed2b5cd4a7bb4355faeab4531d1cf1884d9520).
Pinyon Shift is a Windows-only playable preview of a native recompilation of the Xbox 360 release of Forza Horizon. The project is early, imperfect, and surprisingly drivable.
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
Dusklight is a reverse-engineered reimplementation of Twilight Princess.
A C++ decompilation of the World of Warcraft 3.3.5a client (Wow.exe, build 12340, June 2010).
exfat over the old one. The app updates itself from this repository after that.
No ports to open, no IP address to share. Built for Android handhelds.
A beautiful, powerful, self-hosted ROM manager and player.
Note: Peer Pressure does not support dashlaunch or dashlaunch plugins, for more information on why this is see Homebrew Comptability.
A static recompilation port of Dante's Inferno (Xbox 360) to native PC, built with the ReXGlue SDK.
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PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters>), Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, BSD and Mac OS X.
A native LÖVE2D recreation of Poke Red, Blue, Gold, Silver, and Crystal. The engine and map behavior are hand-written Lua; game data and graphics are decoded from a ROM supplied by the player.
Recompilation of Fable 2 (Xbox 360, title ID 4D5307F1) using the ReXGlue SDK v0.10.0. Guest PPC code is statically recompiled to C++ at build time by rexglue codegen, driven by fable2manifest.toml.
Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code.