A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows…
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Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
NOTE] > This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build.
Download the package for your platform from the latest release.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Over the last few days I noticed that a lot of the decompilation community, the people who made the tools and projects all of this is built on, is against AI decompiling like this. wtf to do any harm, but I respect their opinion, and that's why I'm stopping it here.
Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code.