Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
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Generate any location from the real world in Minecraft with a high level of detail.
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
> ⚠️ Beta: framefields is under active development. APIs may change between releases and some features may be incomplete or unstable.
claude-opus-5-5-demo
mp4 inline, so the motion preview is a GIF. Click it (or the link) to play the full video.
Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. While some have described it as a "zombie game", there is far more to Cataclysm than that. Struggle to survive in a harsh, persistent, procedurally generated world.
A complete 3D game engine for Flutter, built on Flutter GPU
A Rust and Bevy skating project built from Skate 3 reverse-engineering research. skate map support. Gameplay parity is still a work in progress.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
You don't need Minecraft installed. 3's own files (textures, sounds, world data) straight from Mojang's official servers, the same way the Minecraft launcher does. 3.
The output is not a point cloud or a soup of triangles. It is source code you can open, edit, and re-compile — optionally with per-part PBR materials (--paint) and articulation exported to OpenUSD/URDF (--motion).
Minecraft clone for Windows, Mac OS X and Linux. Just a few thousand lines of C using modern OpenGL (shaders). Online multiplayer support is included using a Python-based server.
1 agent swarms take a brief - a sentence, a photograph, a clip - then research the place, model it, render it, and check it. js app that opens in a browser.
Infinite is a free, open-source node-based audiovisual workstation by Naman Soni (n1m21n): real-time GPU compositing, 3D, modular synths, VST3/AU hosting.
面向 Codex 的 Blender 生产级技能套件,包含原生建模、几何节点、模拟、材质、拓扑与场景验证,以及参考图重建工作流。
Trianglify is a library that I wrote to generate nice SVG background images like this one:
An agent skill that turns a topic into a 30-second vertical film. Every pixel is drawn in vanilla JavaScript on a canvas and every sound is synthesised in Web Audio, so the film ships with zero media assets. The output is one self-contained HTML player plus MP4 exports.
You can now generate creatures directly within your project. Drop the open-source into your Agent, and start prompting what you want.
js landscape study: a procedural, moss-covered root grows through an editorial conservation hero and reacts to the pointer as if it were alive.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. js / WebGL2 / GLSL3.
A skillshot VFX sandbox built with Three.js, Vite and hand-written GLSL.
Procedural interface sounds, with taste. Generated live in the browser from recipes, steered by a hand-curated library and calibrated by ear. No audio files.
黏土风格 3D 双语动物世界 · A playful clay-style animal world built with Three.js and Blender.
}}. It is the only state — the same JSON always redraws the same face, so a face can be saved, shared and rebuilt inside a game at runtime.