A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Global
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Simulation platform for general-purpose robotics & embodied AI learning.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications.
You don't build or configure anything yourself: Claude does it on your PC and explains each step. You need both games on Steam, a controller, and a PC that can run both games at once.
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
js is a JavaScript 2D rigid body physics engine for the web
json give one build flow on every platform and are picked up automatically by Visual Studio, VS Code, and CLion (open the folder and choose a preset). From the command line:
You don't need Minecraft installed. 3's own files (textures, sounds, world data) straight from Mojang's official servers, the same way the Minecraft launcher does. 3.
SuperDex brings together a purpose-built physics engine, robotics authoring tools, and a scalable reinforcement learning interface in a unified simulation platform, with VR-based teleoperation and additional capabilities planned for future releases.