Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. 0-or-later.
Global
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. 5).
It is fully controllable from the command line and supports configuration files. It supports interactive hotkeys, drag and drop, and integration into file managers.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MuTracer is a physically based path tracer for the web. It renders on WebGPU and falls back to WebGL 2, with OpenPBR materials, TinyBVH acceleration and denoising built in.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. js / WebGL2 / GLSL3.