A procedural rain and thunderstorm simulator built with Python, Pygame, NumPy, and SciPy. Features multi-layer parallax rainfall, particle splash physics, fractal branching lightning strikes, and real-time procedural audio synthesis.
Global
#238 · +182 · 1d ·GitHub
#1877 · +14 · 1d ·GitHub
桌面版入口由 Electron 主进程加载本地服务。npm run build:win 会生成 Windows NSIS 安装包,产物位于 dist/。
#3718 · +4 · 1d ·GitHub
You can then require('canvas-confetti'); to use it in your project build. Note: this is a client component, and will not run in Node. You will need to build your project with something like webpack in order to use this.
#5161 · +2 · 1d ·GitHub
A complete 3D game engine for Flutter, built on Flutter GPU
#6713 · +0 · 1d ·GitHub
key | option type / notes | example ----|---------|------ particles.number.value | number | 40 particles.number.density.enable | boolean | true / false particles.number.density.valuearea | number | 800 particles.color.value | HEX (string)