> Use your AI assistant to help you build the Mac app. We recommend Claude Code, Codex, or any other AI assistant you prefer.
Global
Run Android apps natively on Apple Silicon Macs. No emulator, no virtual machine, no Linux underneath.
FilmCraft: An open-source, nonlinear video editor written by scratch in pure Rust
It is not an emulator: the game's own code runs directly on the Apple chip, with Switch graphics rebuilt on Metal. Nothing from any game is in this repository, and the project is not affiliated with Nintendo or any game publisher.
Open-source iOS / macOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad and Mac — full touch controls, 60 fps, new endgame modes. Bring your own game files.
IMPORTANT] > This project was made almost exclusively with AI.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
Node.js & Bun bindings for Zed’s GPUI. Build memory efficient native apps with React or Solid.js
A Metal driver for NVIDIA Turing-and-later cards on Intel Macs and OpenCore systems running macOS 15 Sequoia. The device table includes GTX 16, RTX 20/30/40/50, TITAN RTX, and supported Quadro/RTX workstation cards.
👻 Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
Domain-specific language designed to streamline the development of high-performance GPU/CPU/Accelerators kernels
Privacy first, AI meeting assistant with 4x faster Parakeet/Whisper live transcription, speaker diarization, and Ollama summarization built on Rust. 100% local processing. no cloud required.
Open-source local AI audio & music studio for macOS & Windows. TTS, voice cloning, songs with lyrics, and multi-track scores — 100% offline, zero API fees.
Run x86-64 Windows PC games on jailed iOS via FEX-Emu + Wine + DXMT
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Want to see it in use? nanoterm is a terminal with a coding agent, and nanomon an activity monitor, both built on nanoui.
3 GB model into memory. 35 GB core and FP16 KV cache in memory, then streams only the experts needed for each token from SSD. This is what lets the model run on Macs with 8 GB of RAM.
Part of the SwitchGamesRecomp work (same runtime, see docs/FRAMEWORK.md); this repo follows Wonder alone. Living log: PROGRESS.md.
A high-performance inference engine for AI models. It allows you to deploy AI directly in your app with zero latency, full data privacy, and no inference costs. Key features:
Bend offers the feel and features of expressive languages like Python and Haskell. This includes fast object allocations, full support for higher-order functions with closures, unrestricted recursion, and even continuations.
DeepSeek 4 Flash and PRO local inference engine for Metal, CUDA and ROCm
programmatic video rendering framework that is actually fast
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
On macOS, the game code is compiled to native arm64 the first time you launch it, then cached. On iOS, we can't properly do that (i dont rlly want you to deal with the hassle of enabling JIT), so the game code is compiled when you build the app and baked into it
Koharu introduces a local-first workflow for manga translation, utilizing the power of ML to automate the process. It combines the capabilities of object detection, OCR, inpainting, and LLMs to create a seamless translation experience.
Download the package for your platform from the latest release.
An agent-first reverse-engineering app for macOS, Windows and Linux.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. 2, Hunyuan3D, SF3D, auto-rig and 21 moves.
签名用固定的开发证书,避免每次构建后屏幕录制授权失效。工程由 project.yml 生成,修改后执行 xcodegen generate。
> ⚠️ Beta: framefields is under active development. APIs may change between releases and some features may be incomplete or unstable.