A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Global
Run DLSS 5 Neural Rendering on AMD Radeon RX 9000 (RDNA4) and 7000 (RDNA3) cards, in any DirectX 12 game that uses FSR.
CrossTL is a shader and compute program translator built around CrossGL — an intermediate representation (IR) language that bridges graphics APIs, GPU-compute platforms, and systems-language targets.
wgpu is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
Creative coding is a different discipline than programming systems. The goal is to create something expressive instead of something functional.
Drop the mcopt jar and the Sodium jar into /Library/Application Support/minecraft/mods. Done.
They are also licensed under the MIT open source license, if you have lawyers who are unhappy with public domain. Every source file includes an explicit dual-license for you to choose from.
g. zip. > > The only official release of DLSS 5 Feeder is on this GitHub, so be careful!
Taichi Lang is an open-source, imperative, parallel programming language for high-performance numerical computation.
IMPORTANT] > Decky LSFG-VK Experimental and LSFG-VK Experimental are now MAKO. This repository is their new home and continuation. Future development, releases, documentation, and issue tracking happen here.
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights.
Directory Structure ------------------- The organization of this repository is meant to be simple and self-evident at a glance:
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
React Native Skia brings the Skia Graphics Library to React Native. Skia serves as the graphics engine for Google Chrome and Chrome OS, Android, Flutter, Mozilla Firefox and Firefox OS, and many other products.