Tool for automatic PS5 executables porting to Linux and Windows
Global
PhotoCraft: An open-source, photo editor written by scratch in pure Rust
> Use your AI assistant to help you build the Mac app. We recommend Claude Code, Codex, or any other AI assistant you prefer.
Quantifying the pulse of parallelism: A C++ concurrency telemetry framework measuring the human-perceived efficiency of concurrent execution strategies.
nature-academic-search 的 MCP 服务还需要单独配置 PUBMEDEMAIL,Scopus / ScienceDirect 等可选 provider 需要使用本机凭据配置,不要把 API key 写入仓库文件。
It is not an emulator: the game's own code runs directly on the Apple chip, with Switch graphics rebuilt on Metal. Nothing from any game is in this repository, and the project is not affiliated with Nintendo or any game publisher.
VectorCraft: An open-source, vector art tool written by scratch in pure Rust
EffectCraft: An open-source motion graphics and compositing tool written by scratch in pure Rust
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. 5).
Run DLSS 5 Neural Rendering on AMD Radeon RX 9000 (RDNA4) and 7000 (RDNA3) cards, in any DirectX 12 game that uses FSR.
NOTE] > This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build.
Adobe Photoshop costs too much and tools like GIMP don’t feel familiar enough for me to stay in flow. That’s why I built Compositor.
Every effect is a component. renders the canvas; its children are layers, evaluated top to bottom and blended on the GPU.
A Metal driver for NVIDIA Turing-and-later cards on Intel Macs and OpenCore systems running macOS 15 Sequoia. The device table includes GTX 16, RTX 20/30/40/50, TITAN RTX, and supported Quadro/RTX workstation cards.
Manim is an engine for precise programmatic animations, designed for creating explanatory math videos.
An editor plugin that adds DaVinci-style color grading tools to UE PostProcessVolume.
The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.
shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
I've created a Discord server! You can also report bugs and submit ideas for new features here! link :
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine.
(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. )
A simple and easy-to-use library to enjoy videogames programming
计算机自学指南
A community-maintained Python framework for creating mathematical animations.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
The goal is to help gamers get better image quality from the hardware they already own, particularly older and lower-end GPUs.
Universal DLSS Multi Frame Generation enabler for supported Windows x64 games on NVIDIA GeForce RTX 40 Series GPUs. 2 adds Follow game, fixed 2X through the verified maximum, and Dynamic controls to games that already provide Streamline DLSS Frame Generation.
Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can participate in React's ecosystem.