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game-preservation
13 projects tagged “game-preservation” that gained the most stars yesterday
#154 · +272 · 1d ·GitHub

A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows…

Size
487.3 MB
Stars
1.3K
Updated
CommitJul 03
Age
4mo
Commits · 90 Days
#304 · +140 · 1d ·GitHub

The CPU side is native: the game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture), and a runtime written for this game replaces the PS4 system libraries, so there is no emulator.

Size
8.7 MB
Stars
3.7K
Age
13d
Commits · 90 Days
#455 · +89 · 1d ·GitHub

Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.

Creator
SubmitGame
Size
11.1 MB
Stars
2.2K
Updated
CommitOct 20
Age
11d
Commits · 90 Days
#513 · +75 · 1d ·GitHub

Sky Recomp is a native PC port (Windows x86-64 with Vulkan) based on static AArch64 -> C recompilation of The Legend of Zelda: Skyward Sword HD.

Size
58.8 MB
Stars
336
Age
4d
Commits · 90 Days
#574 · +66 · 1d ·GitHub

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

Creator
Awakenchan
Size
7.8 MB
Stars
707
Age
9d
Commits · 90 Days
#1224 · +27 · 1d ·GitHub

A work in progress Gran Turismo Sport (PS4) as a native Windows program, built on Ryty and shadGT's Vulkan renderer

Size
6.7 MB
Stars
450
Age
10d
Commits · 90 Days
#1261 · +26 · 1d ·GitHub

Playstation 2 Static Recompiler & Runtime Tool to make native PC ports

Creator
ran-j
Size
6 MB
Stars
3.6K
Updated
CommitOct 14
Age
1y
Commits · 90 Days
#2159 · +13 · 1d ·GitHub

Recompilation of Fable 2 (Xbox 360, title ID 4D5307F1) using the ReXGlue SDK v0.10.0. Guest PPC code is statically recompiled to C++ at build time by rexglue codegen, driven by fable2manifest.toml.

Creator
himdo
Size
3.5 MB
Stars
502
Age
1mo
Commits · 90 Days
#2163 · +13 · 1d ·GitHub

A C++ decompilation of the World of Warcraft 3.3.5a client (Wow.exe, build 12340, June 2010).

Creator
SatyPardus
Size
13.4 MB
Stars
364
Updated
CommitOct 17
Age
19d
Commits · 90 Days
#2195 · +12 · 1d ·GitHub

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.

Creator
RPCS3
Size
156.6 MB
Stars
20.1K
Age
13y
Commits · 90 Days
#5361 · +2 · 1d ·GitHub

Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++

Size
30.5 MB
Stars
353
Updated
CommitOct 02
Age
1mo
Commits · 90 Days
#6160 · +1 · 1d ·GitHub

🎮 Chinese DOS games collections.

Creator
rwv
Size
48.9 MB
Stars
10.3K
Updated
CommitJun 16
Age
8y
Commits · 90 Days
#8662 · +0 · 1d ·GitHub

IMPORTANT] > 🌙 The authored reconstruction is complete, and the Linux port is playable. 0 — Native Linux 64-bit; > active ELF64 source lives on > port/portable-64bit. > Windows and macOS ports remain in progress.

Creator
N0zoM1z0
Size
20.7 MB
Stars
120
Age
2mo
Commits · 90 Days