A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows…
Global
The CPU side is native: the game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture), and a runtime written for this game replaces the PS4 system libraries, so there is no emulator.
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
Sky Recomp is a native PC port (Windows x86-64 with Vulkan) based on static AArch64 -> C recompilation of The Legend of Zelda: Skyward Sword HD.
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
A work in progress Gran Turismo Sport (PS4) as a native Windows program, built on Ryty and shadGT's Vulkan renderer
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Recompilation of Fable 2 (Xbox 360, title ID 4D5307F1) using the ReXGlue SDK v0.10.0. Guest PPC code is statically recompiled to C++ at build time by rexglue codegen, driven by fable2manifest.toml.
A C++ decompilation of the World of Warcraft 3.3.5a client (Wow.exe, build 12340, June 2010).
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
Resident Evil 4 (GameCube, G4BE08 debug build) — complete byte-identical decompilation to C/C++
🎮 Chinese DOS games collections.
IMPORTANT] > 🌙 The authored reconstruction is complete, and the Linux port is playable. 0 — Native Linux 64-bit; > active ELF64 source lives on > port/portable-64bit. > Windows and macOS ports remain in progress.