Advanced UX and interoperability extension for Wand (WeMod) app
Global
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
IMPORTANT] > This project was made almost exclusively with AI.
A modern launcher for downloading, installing, and running apps from GitHub and GitLab releases. With a personal library, community catalog subscriptions, and flexible filtering.
play it offline, host your own lobbies and dedicated servers, and mod it. the launcher, the runtime that loads into the game, and the dedicated server.
NotProton enables the Steam Play experience from Linux Steam in the macOS Steam client.
Run DLSS 5 Neural Rendering on AMD Radeon RX 9000 (RDNA4) and 7000 (RDNA3) cards, in any DirectX 12 game that uses FSR.
Here is a dlssg for RTX30 Series GPU
Note: Peer Pressure does not support dashlaunch or dashlaunch plugins, for more information on why this is see Homebrew Comptability.
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
THE FIRST DLSS 5 MANAGER
This is a fork of pret's pokeheartgold repo, and the original tooling is all theirs. pret doesn't accept AI-generated code and doesn't want to be associated with this, so don't send anything from here upstream or bother them about it; keep everything here.
The goal is to help gamers get better image quality from the hardware they already own, particularly older and lower-end GPUs.
Over the last few days I noticed that a lot of the decompilation community, the people who made the tools and projects all of this is built on, is against AI decompiling like this. wtf to do any harm, but I respect their opinion, and that's why I'm stopping it here.
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
Universal DLSS Multi Frame Generation enabler for supported Windows x64 games on NVIDIA GeForce RTX 40 Series GPUs. 2 adds Follow game, fixed 2X through the verified maximum, and Dynamic controls to games that already provide Streamline DLSS Frame Generation.
Shizuku allows normal apps to use system APIs directly with elevated privileges using ADB on non-rooted devices. This list compiles a few apps that are known to make use of Shizuku's capabilities.
Hey, I'm CircuitLord! This is a utility to automatically install my full-conversion VR mods, keep them up-to-date, and launch them in VR. It currently supports: - Big Walk VR - Titanfall 2 VR
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation.
One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
0-patch1). It is not the main OptiScaler project and is not supported by NVIDIA or game developers.
Neither game is rewritten. Minecraft runs its own game logic, and Skyrim runs its world, NPCs, quests and saves. A Skyrim SKSE plugin and a Minecraft Fabric mod talk to each other through shared memory.
NOTE] > ### Acknowledgments > This project is only made possible thanks to the extraordinary dedication of talented open-source developers.
The ultimate SteamTools & GreenLuma alternative. Auto-unlock DLCs, fix connection & purchase errors, manage Steam manifests, and apply online fixes with Millennium plugin support. Backup Repo
Drop the mcopt jar and the Sodium jar into /Library/Application Support/minecraft/mods. Done.
Download from GitHub releases or from 3d.diablo.deadlybossmods.com
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
dll) in Windows games on AMD Radeon GPUs under Linux and Proton. The game asks for DLSS as usual; the DLSS network runs on the AMD GPU through ZLUDA (CUDA on ROCm/HIP), with the heaviest DLSS kernels replaced by hand-written RDNA3 and RDNA4 code.
You don't build or configure anything yourself: Claude does it on your PC and explains each step. You need both games on Steam, a controller, and a PC that can run both games at once.