Tool for automatic PS5 executables porting to Linux and Windows
Global
A heartfelt, interactive narrative mini-game built in Python for Rose Day. Features custom entities, a dynamic dialogue system, animated particle effects, and integrated audio to deliver a unique, romantic digital experience.
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
This repository is a compilation of well-written, step-by-step guides for re-creating our favorite technologies from scratch.
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
This is a list of different open-source video games and commercial video games open-source remakes.
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
A list of programming tutorials in which aspiring software developers learn how to build an application from scratch. These tutorials are divided into different primary programming languages. Tutorials may involve multiple technologies and languages.
Visit the Releases page to download the latest version.
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. "
By default image-blaster will use your input image to create:
Genex is early: expect rough edges, and tell us about them in issues.
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
> Motion2MixamoRig is currently experimental. 0 is the command-line pipeline. 2+ Extension that runs that same pipeline in an external Python environment.
egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine.
A simple and easy-to-use library to enjoy videogames programming
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
The open-source studio for making games with AI. Your own one-person game studio. Everything you need to make games with AI, in one app.
(This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. In addition to maintenance and stability there are many desirable features yet to be added. )
exfat over the old one. The app updates itself from this repository after that.
A curated collection of agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents to build rich user interfaces, playable games, frontend systems, agent loops, automations, and reusable workflows.
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. 2, Hunyuan3D, SF3D, auto-rig and 21 moves.
The cinematic trailer (1:23, with sound), made with AI video tools from our concept art; it is not in-game footage.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 17 installed. Other JDK versions will not work.