Download the package for your platform from the latest release.
Global
Recompilation of Fable 2 (Xbox 360, title ID 4D5307F1) using the ReXGlue SDK v0.10.0. Guest PPC code is statically recompiled to C++ at build time by rexglue codegen, driven by fable2manifest.toml.
wgpu is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
A static recompilation port of Dante's Inferno (Xbox 360) to native PC, built with the ReXGlue SDK.
WARNING] > Early release. Expect bugs. openOMSI is in an early stage of development: things may be > missing, broken or change between versions.
Source fork of BlueWake, based on upstream commit 31b8a722fee3. The app and build scripts retain the BlueWake name and bundle identifier. md.
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.
You don't build or configure anything yourself: Claude does it on your PC and explains each step. You need both games on Steam, a controller, and a PC that can run both games at once.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.