Build voice and text devices for your Hermes Agent, with ESP32 firmware, a Linux client, and a desktop simulator.
Global
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
The EDG C/C++ front end is the primary focus of this repository.
The book claims to be "On the Fly". Its intent is to provide a comprehensive introduction to the relevant features of modern C++ (from C++11 through C++26).
This open-access course is directed at those who are already familiar with C and object-oriented programming aiming for a proficiency level of C++ programming. The course covers the basics of C++ programming and moves on to advanced C++ semantics and concepts.
This repository is a collection of open-source implementation of a variety of algorithms implemented in C++ and licensed under MIT License.
C++23 includes the following new library features: - stacktrace library - contains for strings and string views - std::tounderlying - spanstream - input/output pointers - monadic operations for std::optional - std::expected - std::unreachable
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++.
The goal is to collect a list of resources to help people learn about and leverage modern C++11 and beyond.
C++ Insights is a Clang-based tool that does a source-to-source transformation. The goal of C++ Insights is to make things visible that normally and intentionally happen behind the scenes. It's about the magic the compiler does for us to make things work.
coost is a lightweight, high-performance, easy-to-use C++ base library. It supports Linux, macOS, Windows, FreeBSD, and CPU architectures such as x86, x64, ARM, and ARM64.
This is free software, and you are welcome to redistribute it under certain conditions.
Experimental widescreen build of melonDS that expands DS 3D viewports while keeping 2D layers and the touchscreen at native proportions.