2 is a state-of-the-art large 3D generative model (4B parameters) designed for high-fidelity image-to-3D generation.
Global
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. 5).
The raw source assets are available on the Hugging Face Hub (collected under UniMate): Mixamo-Animations-Characters, Objaverse-XL-Rigged-Animated and Truebones-ZOO-Annotations (prompts, metadata and renders only).
Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
A Metal driver for NVIDIA Turing-and-later cards on Intel Macs and OpenCore systems running macOS 15 Sequoia. The device table includes GTX 16, RTX 20/30/40/50, TITAN RTX, and supported Quadro/RTX workstation cards.
An editor plugin that adds DaVinci-style color grading tools to UE PostProcessVolume.
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
There are a lot of hidden treasures lying within university pages scattered across the internet. e. assignments, lectures, notes, readings and examinations, available online for free.
A community-maintained Python framework for creating mathematical animations.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
T RELLIS is a large 3D asset generation model. It takes in text or image prompts and generates high-quality 3D assets in various formats, such as Radiance Fields, 3D Gaussians, and meshes.
Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can participate in React's ecosystem.
Binaries for Windows, Linux, and macOS can be downloaded from Releases page. Simply select the one for your platform, download and unzip, and double click to open the GUI.
wgpu is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be found here.
0, running FP8 on the tensor cores. The intermediates match too, not just the final image: all 75 block boundaries, byte for byte.
The code itself is of little interest. Check the course notes: 1. Introduction 2.
Here it is, at long last. The DOOM source code is released for your non-profit use. You still need real DOOM data to work with this code.
The first open-source GPU-accelerated graphics driver for macOS.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Anime4K is a set of open-source, high-quality real-time anime upscaling/denoising algorithms that can be implemented in any programming language.
Creative coding is a different discipline than programming systems. The goal is to create something expressive instead of something functional.
Meshroom is an open-source, node-based visual programming framework—a flexible toolbox for creating, managing, and executing complex data processing pipelines.
Taichi Lang is an open-source, imperative, parallel programming language for high-performance numerical computation.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Play with fluids in your browser (works even on mobile)
An open-source JavaScript library for world-class 3D globes and maps :earthamericas:
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization.
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.