The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. The fastest local inference engine in the world.
Global
By default image-blaster will use your input image to create:
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
The raw source assets are available on the Hugging Face Hub (collected under UniMate): Mixamo-Animations-Characters, Objaverse-XL-Rigged-Animated and Truebones-ZOO-Annotations (prompts, metadata and renders only).
> Motion2MixamoRig is currently experimental. 0 is the command-line pipeline. 2+ Extension that runs that same pipeline in an external Python environment.
Genex is early: expect rough edges, and tell us about them in issues.
2 is a state-of-the-art large 3D generative model (4B parameters) designed for high-fidelity image-to-3D generation.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
Desktop app to generate 3D models from images or prompt using local AI — runs entirely on your GPU
Official implementation of “UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space.”
Native LLM inference server for Apple Silicon. OpenAI + Anthropic API compatible. No Python.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. 2, Hunyuan3D, SF3D, auto-rig and 21 moves.
SMD is a simple and scalable method for few-step diffusion distillation across image, video, audio-video and 3D generation.
T RELLIS is a large 3D asset generation model. It takes in text or image prompts and generates high-quality 3D assets in various formats, such as Radiance Fields, 3D Gaussians, and meshes.
> Join our Wechat and Discord group to discuss and find help from us.
js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.
Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games…
Generate an editable scene from a text prompt. GPT-6 builds the codebase and refines it through direct visual review:
> 🔥 Mira-Scene is fully open-source > > The Mira-Scene inference pipeline, Mira-CCM, UniDataset, evaluation and > visualization tools, example cases, and both the Stage 1 pretrained > checkpoint and Stage 2 final checkpoint are publicly available in this > repository and…
The output is not a point cloud or a soup of triangles. It is source code you can open, edit, and re-compile — optionally with per-part PBR materials (--paint) and articulation exported to OpenUSD/URDF (--motion).
You can now generate creatures directly within your project. Drop the open-source into your Agent, and start prompting what you want.
NATTENCUDAARCH is the compute capability of your GPU. Print yours with
This is the official code and model release for Shap-E: Generating Conditional 3D Implicit Functions.
The camera UI is built for phone. You run the server on the computer where Blender is open, then open the web app on your phone. A laptop webcam works too.
Super Smash Bros. 64 and Super Smash Bros. Melee in the browser, with new fighters from image uploads.